UX & Product Designer

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Den Haag in 3D

A tablet interface that lets citizens explore city data on a 3D model of The Hague.

Client
Municipality of The Hague
Services
User research, web design, development
Industry
Public sector
Year
2025

Overview

A 'phygital' installation where citizens explore city data on a 3D model of The Hague, controlled from a tablet that switches projected data layers.

The challenge

Turn complex urban datasets, normally read only by experts, into something anyone can explore and understand.

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01 — Problem

Making invisible data visible

  1. 01

    Data accessibility gap

    Rich urban datasets exist, but in static, expert-only formats that citizens and policymakers struggle to read.

  2. 02

    Lack of context

    Tables and dashboards don't show where things happen, or how traffic, heat and green space relate to each other.

  3. 03

    Passive consumption

    People receive city data as reports instead of exploring it themselves, so it rarely leads to insight or discussion.

02 — Research

What exists, and what people want

To design an interactive 3D city map people would actually use, I looked at existing urban data projects and The Hague's own data, then surveyed people on how they use city data and what they would expect from an installation.

  1. 01

    Benchmarking

    MIT CityScope and the Kampong Bharu model combine physical models, projection and touch controls.

  2. 02

    Data audit

    Datalab The Hague offers open datasets, and 3DBAG provides the 3D buildings.

  3. 03

    Market gap

    GIS tools intimidate non-experts, while a 3D model lowers cognitive load.

Survey · 50 respondents

Data people want to see

Green spaces & trees56%
Public transport49%
Traffic & mobility40%
Demographics40%

Most wanted features

Toggle data layers51%
Point-of-interest details51%
Compare over time23%

Why they would use it

Personal interest81%
Academic use21%

03 — Key insights

Five key insights from the research

Combining the desk research and survey results gave five key insights that shaped the installation.

  1. 01

    Immersive 3D visualisation

    Projection and 3D models make city data more engaging and easier to understand.

  2. 02

    Real-time interaction

    Touchscreen and modular design allow instant, dynamic data exploration.

  3. 03

    Intuitive layer control

    Simple toggles and highlights help users focus on the data that matters most.

  4. 04

    Relevant, time-based data

    Shows real-world updates like traffic or construction over time.

  5. 05

    Accessible and inclusive design

    Multilingual and easy to navigate for all users.

04 — Personas

A student, a resident and a city planner

Three personas turned the research into concrete user stories with different goals for the same city data.

Scroll sideways →

05 — Ideation

From dozens of ideas to one system

Ideas were generated in a 6-3-5 brainwriting session, clustered by theme in an affinity diagram, then rated on a feasibility–impact chart, building on the needs from the research.

Affinity diagram
Affinity diagram
6-3-5 brainwriting board
6-3-5 brainwriting
Feasibility and impact graph
Feasibility–impact graph

06 — Design direction

Four directions for the tablet interface

The research and the highest-scoring ideas became four directions for what the tablet shows and how it keeps a first-time visitor engaged.

  1. 01

    Seven layers from research

    Instead of every dataset the city holds, the interface offers the seven layers people asked for, so the menu stays short and every option feels relevant.

  2. 02

    Sound for immersion

    Matching sound plays with a projected layer, like traffic noise or nature sounds for green spaces, so the data is felt as well as seen.

  3. 03

    Tools that fit each layer

    Each layer gets the tool that suits its data: a timeline filter to browse planned construction, and citizen feedback to react to traffic issues.

  4. 04

    Easy for every visitor

    An EN / NL language switch, plain layer names and a short start tutorial help first-time visitors get going without any help.

07 — UI design & development

A tablet that controls the city

I designed and built the tablet interface with an AI-assisted 'vibe coding' workflow: Figma Make turned my designs into front-end code, and Cursor helped link every toggle to its ArcGIS layer, so each tap switches that layer's projection on the maquette in real time.

Two controls on every layer

On the City Data Layers screen, every layer card does two things. Tapping the card opens that layer's details in the panel on the right. The toggle only switches its projection on the maquette on or off.

Why Keeping "show it on the model" separate from "tell me more" lets people steer the projection and read the details without one action getting in the way of the other.

Tablet mockup: City Data Layers with details panel
Tablet mockup: Construction and road closures with timeline

Controlling the projection

The tablet stands right next to the large 3D maquette of The Hague. Each toggle is linked to its layer in ArcGIS, which is projected onto the model, so one tap lights that data up on the real streets and buildings.

Why The maquette shows where something happens and the tablet explains what it is, so people can look up at the model and still stay in control.

Web interface: switching a layer
ArcGIS: the projected layer updating

On the 3D maquette

The tablet in use beside the maquette, with the selected layers projected onto the city model.

Why Visitors look at the model, not the screen, so every control had to work at a glance: large targets, clear on/off states and one-handed use.

Layers projected onto the 3D maquette
The tablet on its stand next to the maquette

08 — Testing & iteration

What the pilot test taught me

A task-based pilot test with five participants showed how first-time visitors used the tablet interface.

9.5/10Ease of use
9.6/10Clarity of information
10/10Understanding of layers

Pilot test scores (n = 5)

  1. 01

    Discoverability

    Not every element looked clickable, so toggles, icons and contrast got stronger.

  2. 02

    Orientation

    People wanted to know which area they were looking at. Next step: area labels.

  3. 03

    Terminology

    Some data terms were too technical. Next step: plain-language layer descriptions.

09 — Final exhibition

Exhibition day, 26 January 2026

The installation was presented at the final exhibition, where visitors used the tablet to explore city data on the maquette.

The installation at the final exhibition
Visitors exploring the maquette

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